PoE's new autobattler mode is a blast
More Consoles / by taoaxue tao / 106 views
If you win the tournament, you can get juicy Honored tattoos, Omens that modify the future, or new uniques. Omens have powerful single-use effects like guaranteeing the next fusing you use results in a six-link, while another I’ve found turns you into a Shade at low health, potentially saving you from sticky situations. There’s definitely some perks to being the champ .
Image 1 of 3(Image credit: Grinding Gear Games)(Image credit: Grinding Gear Games)(Image credit: Grinding Gear Games)
Each player loads in with a totem for themself and each warrior on the team, with the goal being to destroy all of your opponent’s totems, with the automated warriors serving as attackers, defenders, and flankers. In-between rounds, you can purchase new little guys or upgrade your pre-existing warriors. Also, almost like a MOBA, PoE’s autobattler mode allows you to intervene yourself to attack your opponent’s warriors and totems.
PoE’s new autobattler mode is a blast. Whether I’m attacking, defending, or sitting in my opponent’s backline with a dozen knockback skeleton warriors, my contributions feel impactful. It’s especially fun with multiple players, and getting together with a couple friends to do some trials feels like a fundamentally different way to play the game.
As much fun as the mode is, the rewards leave a lot to be desired. I’d like to see more currency for winning a match, and I haven’t been impressed with most of the tattoos I’ve found. I may amend that latter judgment as the math folks figure out optimal tattoo compositions for our passive trees, but my brain doesn’t have enough wrinkles for that. Some of the opponents in the tournament can be a nightmare depending on your build as well. Kahuturoa was the stuff of nightmares for my Slayer, as his Physical Overwhelm turns my normally decent armor into paper mache and he splatters me all over the battlefield.
Image 1 of 3(Image credit: Grinding Gear Games)(Image credit: Grinding Gear Games)(Image credit: Grinding Gear Games)
As you rank up in the tournament, the challenge ramps up very quickly, and the mode lacks any difficulty options. Going down in rank is a slow and painful process that costs valuable Silver Coins, and hitting a wall almost put me off the mode entirely. I’d appreciate seeing a lower difficulty mode added, similar to how in Delve we could go straight down or branch sideways to keep enjoying the content without it getting exponentially harder. While increasing difficulty as tournament brackets progress makes sense, I’d just appreciate a lower-stakes way of interacting with this new mode, a casual queue to pair with de facto ranked ladder.
Given those difficulty gripes, I’ll only be going to be circling back to the Karui March Madness after I’ve developed my Slayer a bit more. As with every Path of Exile League, I’ve got a laundry list of projects—finish saving up for a Voidforge, wrap up t15s and t16s for atlas completion, run a few more blueprints, finish up my pantheons, and, of course, craft a monster two-hand damage cluster jewel. After spending longer than I should have trying and failing to enjoy Diablo 4, it’s nice to be home. If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html .
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