In the case of Diablo 2 Resurrected
Online Game / by Phyllis Heny / 264 views
Diablo 2 Resurrected is doused in numerous in-game transactionsthe proverbial wall of offers that boast inflated numbers to convince players of the fact that, the greater the amount they spend it, the better they’ll save. This has been a standard practice in the mobile world for decades, regardless of how different the design may have been. You see it with Genshin Impact’s Genesis Crystal store, where the purchase of large amounts of money will give players an even larger amount of exactly the same currency. Also, you can see it in the case of Lapis — the paid currency that is used in Final Fantasy Brave Exvius -It entices players through “bonus” currency that can go into the thousands upon purchasing packs of currency worth up to $100.
“A typical strategy for mobile games or any game using microtransactions, is to make the currencies,” an anonymous employee who works within the mobile game industry recently explained to me. “Like when I pay $1, I may get two different currencies (gold and jewels, as an example). It helps to obfuscate the actual cash value spent because there’s no one-to-one conversion. Also, we deliberately put worse deals [beside] other deals to make other deals look more lucrative and users feel they’re smarter by saving money and obtaining the other deals.”
“In my company that I was in, we held weekly events featuring unique prizes They were also designed so that you could […] participate with unique in-game currency that would let you get one of the prizes. However, designers had to offer additional milestone prizes in addition to that major prize, which usually require spending real cash to make progress in the contest. Our most frequent goals and metrics used to determine the success of an event is obviously how much people put into. We did take into account sentiment, however, I believe the top-level executives have always been more interested in whether the event got folks to spend.”
Real-time payments aren’t brand new by any stretch or imagination. Diablo 2 Resurrected didn’t pioneer them however it would be not honest to state that as the case. The action-RPG from Blizzard isn’t the primary source, but it is instead the most savage amalgamation of free to play mobile and PC games. It comes with two distinct Battle Passes each with different rewards, each unique to a particular character (and not part of your overall roster) as well as too many different currencies that it is difficult for an average player to track Diablo 2 Resurrected’s economy reads like a gigantic mobile marketplace.
They are, despite being met with resistance but have now become commonplace in the industry at large. One could argue that presence of loot boxes as well as other real-money transactions in AAA games has created this type of market that is a predatory one, but the more AAA gaming shifts towards a models of games-as services is the more it has the same characteristics as smartphones that’ve existed within this extremely popular sphere for over a decade.
It’s not just evident in the use of currency paid to purchase items, but also in gacha mechanics and information about drop rates in more rare items. Gacha refers to playing with in-game currency, no matter if it’s free or purchased via an in-game store, in order to get something you want: pieces of equipment, in the case of Dissidia Final Fantasy Opera Omnia, or characters in the ever popular (and persistent) Fate/Grand Order or Genshin Impact.
In the case of Diablo 2 Resurrected, it’s the use of Legendary Crests (which can be earned or purchased) to increase the chance of a 5-star gem appearing in the dungeons and dungeons endgame. While not entirely conventional in its presentation (most gacha are performed by “rolling” on a limited-time banner) gamers are engaging with the kind of randomness, in a similar way. In many ways, players are engaging in the same way. Diablo franchise was working towards these types of mechanics from its inception, according to a piece Maddy Myers wrote a few weeks in the past.
Diablo 2 Resurrected also, in simple terms, draws direct inspiration from an “feeding” gameplay mechanic Japanese, Korean, and Chinese mobile games have adopted for over 10 years. “Feeding” involves increasing the stats, attributes or rarity of an item by getting a duplicate of a drop. The duplicates are then fed to an item with similar rarity, which increases the stats overall of that item. Generally there are five copies as a standard for maxing out a character or item.
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